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1 plugin in the catalog · ★ 0 GitHub stars across them · first listed Oct 23, 2026 · Tools
Headless Godot 4 workflows for the agent game studio — godot_headless_check (script/resource validation via godot --headless, no editor needed), godot_export (CI builds from named export presets, e.g. a Web build a playtester agent can load), godot_builds (export presets + artifact state: exists/size/modified — gallery data for re-export decisions and attaching fresh builds in chat), godot_setup (read-only install-state report for Godot/godot-ai/uv with the exact registration path). Complements the hi-godot/godot-ai MCP editor bridge by covering the verification and export leg of the loop; bundles the godot-studio skill teaching edit → verify → export → playtest. Ships an optional desktop half (unified package): a Godot version statusbar chip and a builds gallery pane backed by its own read-only dashboard API; opt-in, degrades gracefully when the backend is off. Tools register only when a Godot 4 binary is present (check_fn).
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